Texture work for Starbase ARC map. My workflow for environment textures in Rocket League pretty much begins and ends with height generation in substance. Most of these were brought in engine simply as a packed RGB mask and normal map so there isn't much need to go beyond that. No BMP or SVG used (I lied there is a bitmap, but its just a capture from one of the other substances that contains none so I don't count it :]). Rendered here in Marmoset so I can fake it 'til I make it!